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client:assets:area_mappings

Area Mappings

The opcode BB_Map_Designate | (0x51) refers to area ID, map ID and variant ID in that order. This file maps these numbers to area names and asset files. The first argument to BB_Map_Designate controls the name of the area, the second and third control the map and map variant respectively. So you could add a ruins map and call it Forest 1.

Episode 1

Area ID Map ID Name DAT File Variants
0 (0x00) 00 Pioneer2 city0[0,2] 1
1 (0x01) 01 Forest 1 forest01_0[0-5] 1
2 (0x02) 02 Forest 2 forest02_0[0-4] 1
3 (0x03) 03 Cave 1 cave01_0[0-4] ?
4 (0x04) 04 Cave 2 cave02_0[0-4] ?
5 (0x05) 05 Cave 3 cave03_0[0-5] ?
6 (0x06) 06 Mines 1 machine01_0[0-5] ?
7 (0x07) 07 Mines 2 machine02_0[0-5] ?
8 (0x08) 08 Ruins 1 ancient01_0[0-4] ?
9 (0x09) 09 Ruins 2 ancient_02_0[0-4] ?
10 (0x0A) 10 Ruins 3 ancient03_0[0-4] ?
11 (0x0B) 11 Under the Dome boss01 1
12 (0x0C) 12 Underground Channel boss02 1
13 (0x0D) 13 Control Room boss03 1
14 (0x0E) 14 Nearest Place to Heaven boss04 1
15 (0x0F) 15 BA_Ruins vs01_0[0-2] 3
16 (0x10) 16 BA_Spaceship vs02_0[0-2] 3
17 (0x11) 17 Lobby lobby_* 15

Episode 2

Area ID Map ID Name DAT File Variants
0 (0x12) 18 Lab labo00_00 1
1 (0x13) 19 VR Temple Alpha ruins01_0[0-2] 3
2 (0x14) 20 VR Temple Beta ruins02_0[0-2] 3
3 (0x15) 21 VR Spaceship Alpha space01_[0-2] 3
4 (0x16) 22 VR Spaceship Beta space02_[0-2] 3
5 (0x17) 23 Central Control Area jungle01_00 1
6 (0x18) 24 Jungle Area East jungle02_00 1
7 (0x19) 25 Jungle Area North jungle03_00 1
8 (0x1A) 26 Mountain Area jungle04_0[0-2] 3
9 (0x1B) 27 Seaside Area jungle05_00 1
10 (0x1C) 28 Seabed Upper Levels seabed01_0[0-2] 3
11 (0x1D) 29 Seabed Lower Levels seabed02_0[0-2] 3
12 (0x1E) 30 Cliffs of Gal Da Val boss05 1
13 (0x1F) 31 Test Subject Disposal Area boss06 1
14 (0x20) 32 VR Temple Final boss07 1
15 (0x21) 33 VR Spaceship Final boss08 1
16 (0x22) 34 Seaside Area at Night jungle06_00 1
17 (0x23) 35 Control Tower jungle07_0[0-4] 5

Episode 4

Area ID Map ID Name DAT File Variants
0 (0x2D) 45 Pioneer2 city0[0,2] 1
1 (0x24) 36 Wilds - Map 1 wilds01_00_0[02] 1
2 (0x25) 37 Wilds - Map 2 wilds01_01_0[02] 1
3 (0x26) 38 Wilds - Map 3 wilds01_02_0[02] 1
4 (0x27) 39 Wilds - Map 4 wilds01_03_0[02] 1
5 (0x28) 40 Crater crater01_00_0[02] 1
6 (0x29) 41 Desert 1 desert01_0[0-2] 3
7 (0x2A) 42 Desert 2 desert02_0[0-2] 1
8 (0x2B) 43 Desert 3 desert03_0[0-2] 3
9 (0x2C) 44 EP4 Boss boss09_00_00 1
10 (0x2E) 46 Test Area test01_00 1
client/assets/area_mappings.txt · Last modified: 2020/05/22 15:52 by escu